World 1-5: Switch Scramble Circus (3 Stars, 0 Stamps)
Aim Plessie towards it and then jump to reach it. Star 3: The third Star is at the very end of the course floating past the cliff where you fall down into the lagoon. When you see the area with holes everywhere, head to the waterfall on the far left and go through it. Use the speed boost tiles and then jump at the right moment to reach it. The first Star is floating above the wooden ramp. Star 1: Jump on Plessie's back and start making your way through the water. World 1-4: Plessie's Plunging Falls (3 Stars, 0 Stamps) Falling will bring you back to where you were before. Run to the end and grab the Green Star floating over the side. When it's as tall as it can be, climb up and jump into the cloud. Hit this cog to make the statue extend skyward. You'll see a stone pillar with a Cat Wheel cog attached to it. Keep heading up the cliff and then climb the tree on the left side. Star 3: Being a cat makes it a lot easier to get this Star. Wall jump between these two surfaces until you touch it. A Stamp can be seen floating between two walls. Stamp: After getting the second star and exiting the pipe, you'll be dropped off back on the cliff. It helps to be turned into a Cat to reach the last stretch of coins. Jump on the blue button and collect all of the Blue Coins before they disappear to unlock the Star. Jump up into the pipe surrounded by wooden planks. This destroys the bricks and reveals a green pipe. Hit the shifting Pow Block at the right moment to cause the other one to go off. You'll see a moving Pow Block near another Pow Block embedded in the cliff (on the left side). Star 2: Head up the cliffs past the piranha plants and shifting blocks. Star 1: As soon as you enter, climb up the tree on your left. World 1-3: Mount Beanpole (3 Stars, 1 Stamp) Star 1: Ground pound on both Chargin' Chuck enemies within the time limit to defeat them and get a Star. Word 1-A: Chargin' Chuck Blockade (1 Star, 0 Stamps) If you don't want to get the Yellow Star, you can also attack them using a powerup. The best way to get rid of them is to get on the platform to the left and hit the ? Block to get a Yellow Star. Star 3: Just to the right of where you'll find the stamp, there is a stack of Goombas with a Green Star in the middle of them. Jump into the clear pipe on the wall and it will take you to a hidden room with the Stamp. Now get on it and jump again to reveal a second hidden block. Stamp: When you come to the area with a long question Mark Box and two clear pipes on either side, jump on top of the block to the right to reveal a hidden block. Defeat the two Koopas within 10 seconds to win this Star. Star 2: Shortly after you've hit the checkpoint flag, jump up the purple blocks and enter the Mystery Box. Jump between the two to snatch a Green Star.
Star 1: Make your way right throught the cave until you come to an area where a set of cloud platforms is going up and another set right next to it is going down. World 1-2: Koopa Troopa Cave (3 Stars, 1 Stamp) When you see the giant Brick Blocks, do a ground pound to break them up. Now that you're huge, quickly drop back down to the bottom level and continue right across the bridge.
Run up the tree next to the Stamp pipe and you'll see a large bunny at the top of the cliff. Star 3: You'll need a Mega Mushroom to get this one. Stamp: Just after the pond with the rabbit, there's a pipe in a cliff. Chase down the rabbit to get another Star. Star 2: Shortly after you reach the checkpoint flag, you'll see a small pond with a rabbit nearby. When you see a clear pipe going over a gap, jump into the tube and then press up on the joystick to pop out of the skyward-facing pipe end. Star 1: When you first come into the level, make your way to the right. Here's where you'll find all of them: World 1-1: Super Bell Hill (3 Stars, 1 Stamp) Stars and Stamps are listed in the order you find them. The image won't change but when you press minus, the new item will appear.World 1 has a total of 22 Green Stars and 4 Stamps to collect. ** Note that you need to have an item in the secondary slot to make it work. *Replace the YY with the following values: If you loaded the first save on the left, use the offsets.
I took the idea based on the EUR trainer by GamePil.įor this game, the memory offsets varies depending of the save file position you selected. I saw some codes for the European version of the game but sadly, the US ones I found were very limited.